Master thesis graduate internship

Promoting Inclusive decision-making in an organization by addressing power dynamics

The Challenge

GTO department manages clients' IT infrastructure, monitors assets, and troubleshoots. Recently, they adopted a new software whose use required the collaboration of employees from different disciplines. However, they faced challenges with low adoption of the tool among the teams.

Approach

Through the research, I identified and addressed underlying tensions between the executives and end users regarding the software selection decision. Thus, I focused my design efforts on finding a way to integrate a more participatory decision-making process into GTO.

Solution

Through a collaborative efforts, I developed a design artifact aimed at promoting participatory decision-making, whose target users are managers. This artifact visually and quantitatively illustrates power dynamics among stakeholders, encouraging managers to reflect on their decision-making processes and take initiatives to make decisions more inclusive and sustainable.

Collaborator
TU Delft, Industrial Design Engineering faculty
Global Technology Operations (GTO) department, CGI NL
Role
Service design/ UX/ UI
Project timeline
9 months
Key words
user research, interviews, user journey map, root cause analysis, creative workshop, conceptualization, user tests, prototyping, survey
Final design

Design Process

design process

1. Interview

My role was to discover the blockage that prevented members from using the software and find a solution for it. I conducted comprehensive user research by interviewing multiple colleagues and attempted answering the following questions.

  1. What are the business goals in adopting the new software?
  2. What are the tools that members use instead of the adopted software, and what are the reasons for using other software?
  3. So far, how did the colleagues collaborate using the new software?
  4. Are the deliverables made by adopted software user-friendly?
Surface problem: the tool is not used much within the teams of GTO. Hypothesis: Lack of the coordination between the teams in using the tool.
Needs: I don't know why we have to use the new tool when there are a lot of tools already used by us. Problem: The users were unclear why they have to use the tool because the goal of using it was not clearly communicated by them.

2. Journey Map

By synthesizing the interview insights in the User Journey Mapping, I outlined that the cause of the problem lies  the users' pre-service journey, when the software was being selected.

The key insight was that in the pre-service period, the potential users of the tool, GTO members, felt that their thoughts were not considered when the decision was made regarding selecting the tool.

Quote showing the needs of the users:“I don’t know why we have to use the new tool when there are a lot of tools already used by us”. Reason for the quote: The selection of the tool was driven by a vision for the future, rather than simply addressing current needs. Reason for the quote: The goals of engineers and managers differ. Managers  focus on planning ahead for the organization's long-term success.  Engineers, on the other hand, are typically more focused on completing  specific tasks and overcoming near-term challenges.

3. Root Cause Analysis

The Root Cause analysis led me to conclude that the underlying cause stemmed more from organizational factors, from which subsequent issues like poor collaboration and the software's lack of user-friendliness derive.

How can participatory decision-making
be integrated into GTO?
How can we move away from
hierarchical structures/power imbalance
in decision-making to embrace
participatory decision-making?

Design direction

The literature review revealed that power imbalance among stakeholders makes participatory practices in decision-making challenging in organizations. Based on these findings, I set design goals which are articulated in the following questions. Through my design outcome, I aimed to answer the questions.

Photo of the creative workshop

4. Creative workshop

I gained many ideas from the creative workshops and selected ideas were conceptualized in four prototypes. They were tested with the stakeholders and one last design was optimized as the final design.

Final design

The final design, Power-full Reflexivity, has been made into a design artifact containing several questions carefully selected whose target users are managers. The managers’ subjective responses are translated into visual and quantitative formats, showing their decision-making patterns and degree of inclusiveness during the decision-making process.

A manager going through the Power-full Reflexivity.

1. On the “Understanding” page, knowledge of the three forms of power is illustrated. It shows power can be shared and developed with each other.

A manager going through the Power-full Reflexivity's reflexivity tool..

2. On a “Reflexivity Exercise” page, there are four closed-ended questions and six open-ended questions.

A manager looking at the results after finish using the tool.

3. After the user going through the "Reflexivity exercise", their subjective answers are translated into visual and quantitative formats.

After the user going through the "Reflexivity exercise", their subjective answers are translated into visual and quantitative formats.

After the user going through the "Reflexivity exercise", their subjective answers are translated into visual and quantitative formats.

The result of the quantitative survey showed that the design was perceived positively by answering agree (4) or strongly agree (5) to most of the survey questions(11/13).

Evaluation of the final design

A survey was conducted to substantiate four aspects of the final design: usability, the impact of the design on the target audience, the user’s resonance with the design in terms of the relatability to their experience in the organization, the design’s effectiveness in recognizing power dynamics among the stakeholders.

"I see it is giving an interesting viewpoint and feedback on how we decide on things. So the solution is important enough to spend the time on."

"It is relevant to GTO, and thought-provoking.
It can be used in a workshop and would be useful for the managers to restructure our decision-making process."

The interview with participants brought deeper discussion regarding the following points.

  • It is vital to consider various approaches and gestures to address the concerns and viewpoints of the people, that the results of quantitative insights might overlook.
  • Not all decisions are suitable for the exercise. There could be decisions fitting for participatory practices and decisions that are not.
  • Not all decisions are suitable for the exercise. There could be decisions fitting for participatory practices and decisions that are not.

You can see more case studies

Thanks for visiting.
Let’s work on something great together

Get in Contact
2024 | Hyerin Kang -  Made in Webflow